javascript - Is there any method for `WebGLRenderingContext` as in `CanvasRenderingContext2D.getImageData()`? -
suppose can imagedata canvasrenderingcontext2d.
var element = document.getelementbyid('somecanvas'); var context = element.getcontext('2d'); var imagedata = context.getimagedata(0, 0, width, height); i wonder if can done webglrenderingcontext well?
var element = document.getelementbyid('somecanvas'); var context = element.getcontext('webgl'); /* image data ... */ thank lot!
it doesn't work same can of pixels in drawing buffer using webglrenderingcontext.readpixels. make sure call before exit event rendered pixels.
var context = element.getcontext('webgl'); var pixels = new uint8array(context.drawingbufferwidth * context.drawingbufferheight * 4); context.readpixels( 0, 0, context.drawingbufferwidth, context.drawingbufferheight, context.rgba, context.unsigned_byte, pixels);
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